Stats in Vigil: The Longest Night features the various attributes of the playable character. On this page, you can find all the information related to Attributes, Stats, Status Ailments, Character Stats, and many more.

 

Vigil: The Longest Night Stats

 

Leila's Stats

Health

Health determines how much damage Leila can take from enemy attacks and hazardous environments.

Stamina

Stamina indicates the ability of how much energy can Leila exert when it comes to attacking and using evasion moves in battle. Exploiting the stamina makes Leila exhausted, causing her to become immobile as she catches her breath and regains her stamina.

Mana

Mana is required to execute magical Arcane Items. Whenever arcane is used, Mana is consumed but it also slowly regenerates over time.

Attack

The Attack Stat measures Leila's strength. The higher the value is, the better it is for Leila to execute strong attacks whenever she executes her normal and charged attacks.

Poise Damage

This stat affects the output of how fast Leila can stun or stagger her opponents from attacking enemies. The higher the value, the better the chances are in staggering enemies, allowing Leila to interrupt an enemy's attack and stunning them for a brief moment.

Stamina Cost

Stamina Cost determines how much stamina is spent whenever various actions are executed such as attacking, charging attacks, dodging, rolling, sliding, and jumping. The amount of stamina consumed becomes less if the value of this stat is low.

Block Absorption

This stat measures the amount of damage Leila can absorb from an enemy attack when she is blocking with the Sword.

Backstab

Backstab determines the extra damage Leila can inflict when she is attacking enemies from behind.

Max HP% Damage

Damage bonus to every hit with Leila's weapon that depends on the max HP of the attacked enemy.

Throwing

Throwing is a stat that affects the strength of some Consumable Items. The higher the value of this stat, the more damage they deal. Does not affect throwing distance.

Arcane

Arcane is a stat that affects the damage and effects of the magic from Arcane Items.

Cooldown Reduction

This stat determines how fast the Arcane Items can be used after it is activated. Each arcane item has a cooldown and this stat lessens the time of its cooldown when Leila equips certain gear that has Cooldown reduction buffs.

Reduce Debuff Duration

Reduce Debuff Duration measures how fast Leila can recover from negative status effects that are inflicted by some enemies. The higher the value is, the better it is for Leila to easily wear of the effects.

 

Resistances and Other Stats

Fire Resistance

Determines Leila's resistance against Fire-based attacks and her recovery from Burn.

Ice Resistance

Determines Leila's resistance against Ice-based attacks and her recovery from Slow.

Lightning Resistance

Determines Leila's resistance against Lightning-based attacks and her recovery from being electrocuted (movement interruption + damage).

Poison Resistance

Determines Leila's resistance against Poison-based attacks and her recovery from being poisoned.

Bleeding Resistance

Determines Leila's resistance against Punctured-based attacks and her recovery from bleeding and decay of HP over time.

Curse Resistance

Determines Leila's resistance against the curse status effect.

Potion Recovery

This stat measures how much Leila can recover health from using a Healing Potion.

Item Drop

Item Drop is a stat that affects the chances of items being dropped by enemies. The higher the value is, the higher the chance of items dropping from enemies.

Money Drop

Money Drop is a stat that affects the chances of gold being dropped by enemies. The higher the value is, the higher the chance of gold dropping from enemies.




Tired of anon posting? Register!
    • Anonymous

      If you have skill points to spends and you travel to cat island you can increase your stats... at least on new game +.

      • Anonymous

        Max HP% Damage - "This stat affects how much damage Leila can inflict towards an enemy at max health."

        This is wrong. Max HP% Damage is a damage bonus to every hit with melee weapons, bows and slingshots that depends on the max HP of the attacked enemy. Even small amounts of it can be very effective against enemies with a lot of health like bosses.

      Load more
      ⇈ ⇈